Editorial and Pedagogical Specifications (v3.0 - US English)
Editorial and Pedagogical Specifications (v3.0 - US English)
This document defines the quality standard for all entries of Ethical Power.
1. Chapter Structure (Mandatory)
1.1 Title and Objective
- Title:
1.1 Skill + Benefit(≤70 characters). - Objective: In a distinct
asideorblockquotebox.- Format:
> **Learning Objective**: [What the reader will achieve today].
- Format:
1.2 Initial Story (300–400 words)
- Function: Set the scene for the conflict and solution as a fluid and literary narrative.
- Format: Continuous prose. FORBIDDEN to use lists, bullets, or numerical schemes within the story. It must read like a novel, not a manual.
- Technical Marks: Dialogue keywords denoting the technique used must be in bold and brackets.
- Example:
—**[Context:]** I see there are doubts. **[Proposal:]** let's review the plan.
- Example:
1.3 Deep Explanation and Theory (500–700 words)
- Style: Rich and detailed expository narrative. Zero bullets.
- Content:
- Develop the theory behind the skill.
- Integrate key TPM concepts organically into the prose.
- Explain the psychological or social why of what happens in the story.
- Do not stay on the surface; go to the bottom of the power dynamic.
1.4 Synthesis of Key Ideas
- Function: Schematic summary post-explanation.
- Format: List of bullets with references to TPM.
- Example:
* **Concept**: Brief definition.
- Example:
1.5 Practical Examples (Context Variants)
- Develop 3 mandatory use cases to ensure transversal utility:
- Professional Environment (Office, clients, hierarchy).
- Family / Educational Environment (Parents-children, classroom, siblings).
- Social / Peer Environment (Friends, partner, adolescence).
- Format for each:
- [Technique] in [Context]
- Situation: Brief description.
- Action: What to do specifically.
- Phrase:
"The literal phrase in quotes". - Why it works: Brief justification.
- [Technique] in [Context]
1.6 Signs of Progress (Unified with Rubric)
- List of 3 observable improvement indicators.
- Hybrid format: Self-check question + Explanation of benefit.
- Format:
**1. [Name]**: [Self-evaluation question]? Explanation of why this indicates improvement...
- Format:
1.7 Common Mistakes (Expanded)
- 3-4 detailed common mistakes.
- For each, include multiple examples of what the mistake looks like and the alternative correct way.
1.8 Deliberate Practice (Recommended Games)
- Header:
## Deliberate Practice - Purpose: Connect theory with practice. Indicate which game helps train this specific skill.
- Format:
Card: [Game Name](relative_url)Why it helps: Brief explanation of the connection.
1.9 References and Related Readings (TPM Web)
- Header:
## References - Content: 2-3 links to ThePowerMoves articles.
- Format: List with the linked article title (Markdown) + explanatory phrase of its relevance.
- Example:
* [Article Title](url): Deeply explains the concept of...
- Example:
2. Chapter Template (Copy/Paste)
# 1.1 Title
> **Learning Objective**: [Objective text]
## Story
[Story text with marks in bold and brackets]
## Deep Explanation
[Extensive narrative explaining the dynamic, integrating TPM concepts, no bullets]
## Synthesis of Key Ideas
* **Concept**: Definition.
* **Concept**: Definition.
## Practical Examples
### 1. [Technique] in Professional Environment
* **Situation**: ...
* **Action**: ...
* **Phrase**: "..."
* **Why it works**: ...
### 2. [Technique] in Family Environment (Kids/Home)
* **Situation**: ...
* **Action**: ...
* **Phrase**: "..."
### 3. [Technique] in Social Environment (Friends/Partner)
...
## Signs of Progress
1. **[Signal 1 Name]**: [Control question]? [Benefit explanation].
2. **[Signal 2 Name]**: ...
3. **[Signal 3 Name]**: ...
## Common Mistakes
* **[Mistake 1]**: Description.
* *It looks like this*: "..." / "..."
* *Alternative*: "..."
* **[Mistake 2]**: ...
## Conclusions
[Final ethical and closing reflection]
## Deliberate Practice
* **Card**: [Link to Game](../games/game_XX.md).
* **Why it helps**: [Explanation of what mechanic this skill trains].
## References
* [Article Title 1](URL): Why read it / what it adds.
* [Article Title 2](URL): Why read it / what it adds.
3. Game Entry Structure (Mandatory)
3.1 Title and Objective
- Title:
Game X: [Creative Name]. - Objective: In a distinct
asideorblockquotebox.- Format:
> **Objective**: [What is achieved by playing].
- Format:
3.2 Players and Roles
- Format: List with necessary participants.
3.3 Mechanics (Step by step)
- Header:
## Mechanics - Steps: Clear numbered list.
3.4 Debriefing
- Header:
## Debriefing (Closing questions) - Content: Reflective questions to consolidate learning.
3.5 Variant / Pro Tip
- Header:
### Variantor### Pro Tip
3.6 Related Concepts
- Header:
### Train this theory - Content: Links to related theoretical entries.
- Format: Markdown list.
- Example:
* [Chapter X: Entry Name](../part_XX/X_X.md)
- Example:
4. Game Template (Copy/Paste)
# Game X: [Name]
> **Objective**: [Objective text]
## Players and Roles
* Role A: ...
* Role B: ...
## Mechanics
1. Step 1...
2. Step 2...
## Debriefing (Closing questions)
* How did you feel when...?
* What would happen if...?
### Variant / Pro Tip
[Variant text]
### Train this theory
* [Chapter X.X: Entry Title](../part_XX/X_X.md)
5. Quality Control (QC Checklist)
Before closing an entry, verify these points.
5.1 QC for Learning Journal
Visual Structure
- The Objective is inside a
> quoteblock. - Headers use the correct hierarchy (
## Sections,### Examples). - Technical marks in the story are in bold and [brackets].
Narrative Content
- The Deep Explanation is narrative (no bullets) and links the story to the theory.
- 3 Practical Examples are included and differentiated: Professional, Family/Educational, Social/Peers.
- Signs of Progress follow the “Question? + Explanation” format.
Quality and Ethics
- TPM sources are cited in the final section.
- Deliberate Practice: Specific Game reference included to train the skill.
- Examples cover age/context variants.
- Tone is assertive and constructive, never manipulative.
5.2 QC for Games
Mechanical Clarity
- The Objective clearly defines what skill is trained.
- Roles are well defined.
- Mechanics can be followed step by step without doubts.
- There are Debriefing questions to reflect after playing.
- Includes “Train this theory” section with links to journal entries.